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They gathered insightful user reviews and won multiple nominations and awards. They were released on iOS and Android platforms and over a period of two years were downloaded over 130,000 times. The games were created through iterative cycles of prototyping and public releases and stimulated and refined through the agency of voluntary user feedback.
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This practice-oriented research project investigates the potential of audio games through the design and development of the Audio Game Hub and Blind Cricket. Although there are approximately 114,000 video games currently in active circulation (MobyGames, 2020), just over 700 of these are accessible to the visually impaired (, n.d.-a). Further, crowdfunding suitability for cultural heritage projects was confirmed while its success factors majorly depend on the policy framework, heritage project nature and management of the campaign itself.Īccording to the World Health Organization (2019), an estimated 217 million people worldwide are visually impaired and 36 million are blind.
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Findings indicate the trend of participatory approach to heritage, which is in line with the participatory nature of crowdfunding campaigns. The purpose was to add to the existing knowledge while offering a systematic review which can be applied in practice. The study used literature review method based on PRISMA guidelines to analyze new trends and suitability of crowdfunding for cultural heritage projects, and to detect possible factors influencing its success. A number of heritage funding mechanisms exist which are explained in this review paper, while the focus is on crowdfunding as an alternative mechanism. European Union heritage policies focus on sustainability but after investments have been made, there are rare cases which can boast about it. At the same time, they lack fund management policies which directly affects their financial sustainability. Most cultural heritage projects strive in ensuring financial sustainability, mainly relying on public subsidies.
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